EugeneZH. Many of his attacks no longer have disproportionately long intangibility, now only matching the hitbox duration of attacks such as his tilts and his up aerial. Sep 28 2020 4 min. Being tied with King Dedede for being the third-heaviest character in the game, Donkey Kong is unsurprisingly a large super heavyweight. Guide. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Why does King K. Rool have a counter again? DK is a top publisher of general reference and illustrated non-fiction books. Those features, along with its fast startup and fairly low ending lag, make it a good move for juggling. As such, Donkey Kong has to capitalize upon his powerful and ranged moveset to limit opponents' approaches and win matches. A slow but strong pummel. Ultimate basics: Movement and attacks guide Learn to walk and run and jump and everything in between By David Cabrera Dec 11, 2018, 2:00pm EST Super Smash Bros. It’s been roughly four years since the series’ last entry, but Super Smash Bros. is finally back again. Grounded Spinning Kong has less difficulty at linking its multi-hits and has faster super armor. His pummel was also nerfed as well, making it less reliable for racking up damage. His tie hurtbox is also extremely large, exasperating the issue. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. melee marth/ultimate bayo 6 months ago mac/min min is probably the worst matchup in the whole game, usually you shouldn’t just learn a new character to deal with a bad matchup but in this case i’d pick up puff to deal with min min because her air … Galeem's light beams vaporized Donkey Kong offscreen, placing him under Galeem's imprisonment along with the other fighters, excluding Kirby. It’s been roughly four years since the series’ last entry, but Super Smash Bros. is finally back again. Up tilt is a safe move to interrupt his opponents, with the move covering Donkey Kong's entire body, act as an anti-air, and hits through low platforms such as the ones on Battlefield. Cargo up throw also posses fairly good kill power as well, since Donkey Kong can jump and then heave his opponents for additional height. Donkey Kong's path chronicles Donkey Kong traveling from his home to New Donk City via plane. Punches forward. Due to its high ending lag, it has little to no followups and is thus practically useless, despite having low knockback. It can chain into itself fairly reliably at low percentages however. Joined Feb 8, 2019 Messages 4. To get to know this character better, take a look at our guide on Bowser’s move list. These type of pages are very useful for eSports, e-sports, or competative gaming Giant Punch no longer leaves him helpless when used in the air, giving him a new edgeguarding option. However, this carries significant risk, as the opponent can tech it and thus result in DK ending up too far below the edge to recover if his timing is off. It also has its utility as a stage spike unless his opponent is able to properly tech the throw. in general. Marth's and R.O.B. Kong Karry has its own unique Grab mash frame equation, that being 163 + Ceiling[3.2 * Opponent's %] - 18 * N (valid inputs) - n (time held before cargo + previous mash before cargo). This should give you more time to mash out of the grab, as DK will be farther away from the ledge. Can be angled to deal more damage. His forward and down aerials are some of his best edgeguarding tools due to both of them being meteor smashes. Unlike traditional forward and back throws, Donkey Kong sends the opponent at a high vertical angle, instead of horizontal. Whether you're trying to win a tournament or just want to take down your friends and family, here are 10 tips and tricks to dominate at Super Smash Bros Ultimate . Lightly punches his open hand and then does a rotational shoulder stretch. Let DK approach. Find weak and strong matchups for Joker. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic. However, despite his versatile moveset and high power, Donkey Kong falls into a plethora of problems. Ultimate from July 13th, 2019 to December 15th, 2019. (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl, Battle! Grounded Hand Slap has very long range and allows for stage control, but has no usage for aerial opponents as it leaves Donkey Kong immobile on the ground and its hitbox only deals damage on the ground. His up aerial serves well as a vertical KO option (if the specific situation he's in allows for it) thanks to its high knockback, and it is also safe, as his head is intangible during it, and the move itself doesn't have that much ending lag. His ability to take stocks due to powerful attacks is made easier with his decent approach. It also has decent KO potential, with Donkey Kong able to jump on platforms for extra height. Most hard counters in Super Smash Bros. are due to range, or the ease of one character being able to "zero to death" another. All in all, Donkey Kong's mixture of fast mobility, decently long range, high weight, decent combo potential, and excellent kill power make him somewhat adept and flexible in many different situations, but killing and pressuring opponents stand out as his biggest strengths. Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose. Ultimate; StH (2013) +4 ↺8 Sonic the Hedgehog (2013) TF2 +5 ↺3 Team Fortress 2; S2 2013 +5 ↺3 Sonic the Hedgehog 2 (2013) MK8 +5 ↺3 Mario Kart 8; CS1.6 +5 ↺3 Counter-Strike 1.6; CS:GO +6 ↺1 Counter-Strike: Global Offensive An overhead clap. A back kick. Ultimate. (Trainer) - Pokémon Sun / Pokémon Moon, Main Theme - The Legend of Zelda: Breath of the Wild, Super Smash Bros. Headbutt can bury opponents which can allow him to setup into KOs, and spikes in the air. Forward: Rears back and violently throws the opponent forward at a high angle. Other notable examples of hard counters in the Super Smash Bros. games Super Smash Bros. Evergreen. Search. Cloud came to the Super Smash Bros. franchise from Final Fantasy VII. He has a new Final Smash in the form of Jungle Rush, which originated from Donkey Kong Jungle Beat. His dash attack works as a combo starter and a situational KO option at low and very high percentages, respectively. After defeating Diddy Kong, he becomes Donkey Kong's partner for the rest of the mode, referencing the original Donkey Kong Country. Shoves the opponent into the ground with one arm.
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