The game has two endings. According Top Gun's web page, the name 'Duke' is a reference for Randy 'Duke' Cunningham, a former Topgun's instructor and the only U.S. Navy pilot ace in the Vietnam War, who along his military carrier won the Navy Cross, the Silver Star, and the Air Medal. ; By providing as much energy as the .45 ACP and reducing the grip distance … Mobile game publisher Hands-On Mobile (formerly named Mforma) have published game based around Top Gun. Hornady: Hornady printed the best groups of the day, and my guess is their 17-grain V-Max is the best-selling Mach 2 ammunition out there. A sequel, Top Gun: The Second Mission, was released for the NES three years later. Landing of the aircraft can be particularly difficult as it requires the player to control both speed and angle of aircraft. Top Gun: Air Combat for Java ME was released in 2003. It was developed by Digital Integration and published by Titus Interactive. He also was Congressman from California from 1991 to 2005. The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis. Top Gun: Hard Lock was released in March 2012 for PlayStation 3, Windows and Xbox 360, by 505 Games and Paramount Digital Entertainment. [8] It was game similar to Sega's After Burner games. Mastiff also re-released the PS2 and GameCube versions in the same year. Release Dates camera operator, camera operator/additional photograpy: location UK only, Fixtures Foreman: additional photography / Fixtures Technician, Practical Electrician: additional photography, first assistant camera: ground to air unit, colorist: dailies: additional photography, executive producer for company 3/senior colorist. Piloting an F-14 Tomcat fighter, the player, as the film's protagonist Maverick, has to complete four missions. Official Sites Entertainment Ltd. Top Gun for iOS was released in 2009. This game runs on every device with iOS 2.2.1 and up. It was game similar to Sega's After Burner games. The choice of missions is eight - intercept, escort, clear airspace, provide air support and run interference. The first cartridge to hold the Glock name, .45 GAP ammo was introduced in 2003, making it a relative newcomer to the firearms world. The game was poorly received.[6]. | It was released in Japan on December 15, 1989, in North America in January 1990, and in Europe and Australia on October 24, 1991. Eventually, the player conducts bombing runs over enemy camps and bunkers, and the last mission involves assisting NATO ground forces, an airfield, and special forces troops in attacking the enemy forces. The point of view for the final part of the landing sequences is from the side of the aircraft carrier with the F-14 coming in from the right side of the screen. The following year the game was ported to GameCube and in 2003 it was also ported to PC. The game features various Navy fighter aircraft and bonus fighter aircraft. It is an Isometric flight action game with missions to complete. Top Gun was released on October 5, 2007 for PlayStation 2 in Europe only. Find one of these in a gun store today, and that price is exponentially higher. If the player completes all four missions and successfully lands on the aircraft carrier, a scene is shown of the F-14 taxiing on the carrier and the player waving to the LSO crew. With our dedicated, expanding membership of grassroots activists, GLGR is leading the charge to halt the radical anti-gun agenda across Michigan. The killing of Iran's top nuclear scientist last month was carried out remotely with artificial intelligence and a machine gun equipped with a "satellite-controlled smart … When it comes to long-term gun storage, there is a saying that goes, “If it’s time to bury your guns, then its time to dig them up.”Some say that if you hide your gun off-site, it becomes useless. Top Gun: Combat Zones was released for PlayStation 2 in 2001. The game has a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players. The plot involves the Miramar Top Gun School featuring cartoon versions of the film characters, Maverick, Iceman and Viper. | Production on the revolver was stopped in 1915, with only 15,000 total firearms made, each with a retail price of $21. Top Gun: Maverick (2021) cast and crew credits, including actors, actresses, directors, writers and more. There are two control schemes offered, but there seems to be no difference between them. The NES version sold two million copies.[1]. [5] The bottom screen is used as a map and weapons readout. In 1995 a Top Gun game from Spectrum Holobyte, developed exclusively for the Nintendo 64, was announced. Despite significant wounds and being pinned down in a field by enemy fire, he kept his wits about him and captured two enemy soldiers, gaining valuable intelligence that greatly facilitated the 1945 Allied advance on Speyer, Germany. It seems to want the lion's share of the software sales, possibly as much as two thirds. The list of Top Gun video games has several licensed video games based on the popularity of the 1986 film Top Gun. | The question is, does Nintendo really think it needs licensees? Top Gun: Fire at Will was released by Spectrum Holobyte in 1996 for Mac OS, PC (DOS and Windows) and PlayStation. Three Of Our Top Picks! The Ocean Software version of Top Gun was released for various home computer formats in 1986. The game was released for Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC. Scénář napsali Jim Cash a Jack Epps Jr., kteří byli inspirování článkem s názvem „Top Guns", který byl vydán v California magazine v roce 1983. Top Gun was released in 2010 for PlayStation 3 and Windows. The game was developed by Freeverse Inc., and published by Paramount Digital Entertainment. The PlayStation version differs greatly from PC and Mac versions, emphasizing action over simulation; in particular, take-offs and landings were cut, and the player begins each mission with enemies near at hand, rather than having to hunt them down. SSgt. Another game, Top Gun: Fire at Will, was released in 1996 for the PC and later for the Sony PlayStation platform. The game was developed by Freeverse Inc., and published by Paramount Digital Entertainment. The game is composed of 36 missions spread over three eras (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. studio manager: remote control productions, inc. script supervisor: additional photography, splinter unit script supervisor: additional photography, Facilities 2nd HOD Additional Photography, facilities hod: UK Additional Photography, assistant production coordinator: additional photography / production secretary, Assistant To Executive In Charge Of Production, Production Assistant: additional photography, key craft service- Ground to Air Unit- Nevada, Hand Double: Monica Barbaro - Reshoots / Stand In: Jennifer Connelly - Reshoots / Stand In: Monica Barbaro - Reshoots, assistant to executive in charge of production, production assistant: additional photography, Aerial Coordinator / helicopter camera pilot, assistant production coordinator: uk additional photography, production supervisor: additional photography: London, 1st assistant accountant: additional photography, travel coordinator: additional photography, financial controller: additional photography. Top Gun: Air Combat II for Java ME was released in 2004. The game has one and two-player modes; in the former, the opposing aircraft is flown by the computer. All the Mach 2 ammo I’ve ever put through a chrono runs between 2,050 and 2,200 fps, whatever the gun. [12] However, as Nintendo 64 launch approached, Spectrum Holobyte became dissatisfied with Nintendo's treatment of the console's third party publishers. In the 1987 game, the player pilots an F-14 Tomcat fighter, and has to complete four missions. Company Credits Filming & Production The .45 Glock Automatic Pistol (GAP) cartridge was designed as an alternative to the .45 ACP. For the dogfights, the player is allowed to pick between three missile types, each varying in the target locking area they can be fired at. Mobile game publisher Hands-On Mobile (formerly named Mforma) have published game based around Top Gun. [2] The game's overall plot focuses on the player-character, Maverick, going to combat in Cuba, North Korea, and Libya against a secret group of mercenary pilots called the "Cadre". The result was shorter in length, but maintained a similar level of energy. As Spider, the player engages in missions during a blockade of a new terrorist regime (a former US ally who had a coup) in the Persian Gulf. Guns of the FBI: A History of the Bureau’s Firearms and Training—$35.97 ($59.95 regularly) Deadly Force: Understanding Your Right To Self Defense—$13.19 ($21.99 regularly) Gun Digest Book of Combat Handgunnery, 7th Edition—$19.49 ($29.99 regularly) It is a one-on-one dogfighting simulator with 3D wire-frame model graphics, unique among more traditional sprite-based graphics and straightforward gameplay of the subsequent games. Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters, is the second Top Gun game produced by Konami for NES. Top Gun: Hornet's Nest was developed by Zipper Interactive and published by MicroProse. In 2004, Mastiff published a version for Game Boy Advance. Top Gun received "generally unfavorable" reviews, according to review aggregator Metacritic.[10]. Two years later, the game was ported to PlayStation Portable. During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for Scud missiles and protecting oil refineries). If the player loses but achieves a minimum score of 50,000 points, a still shot is shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. (Spectrum Holobyte 1996) per PC, Mac e PlayStation; Top Gun: Hornet's Nest (MicroProse 1998) per Windows Top Gun: Firestorm was developed by Fluid Studios and published by Titus Interactive in 2001 for Game Boy Color, and the following year for Game Boy Advance. Top Gun: Hard Lock received "mixed" reviews for Xbox 360, according to video game review aggregator Metacritic. The player pilots an F-14 Tomcat as they engage against Soviet Union forces. Also have to participate in the "Top Gun Challenge Board" in the Officer's Mess and also have a choice of playing against the CPU or against another human player in split-screen mode. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but while the former do introduce new game concepts, aircraft and weapons they are not simple training missions – players must face tough opponents and live fire to succeed. We're already worried about the long lead times and high cost of supporting a cartridge machine. Top Gun received "generally unfavorable" reviews, according to video game review aggregator Metacritic. Top Gun: Combat Zones received "mixed" reviews for GameCube and PlayStation 2, according to review aggregator Metacritic.[3][4]. Instead of the F-14 Tomcat, players pilot the F/A-18C. Top Gun (Konami 1987) per NES; Top Gun: The second Mission (Konami 1989) per NES; Top Gun: Danger Zone (Konami 1991) per MS-DOS; Top Gun: Guts & Glory (Konami 1993) per Game Boy; Top Gun: Fire at Will! Top Gun 2 received "generally favorable" reviews, according to video game review aggregator Metacritic. The game uses accelerometer to pilot the plane around and touch firing controls. It was released in 1998 for Microsoft Windows. "[13] In 1996, a Top Gun game was also in the works by Spectrum Holobyte for the Panasonic M2 but it was never released due to the system's cancellation. Top Gun 2 for iOS was released in 2010. Head of Spectrum Holobyte Steve Race commented, "There is still no sign of a publisher plan for any licensee, and the machine is supposed to be just five months away from launch. The Konami version of Top Gun was released for Nintendo Entertainment System (NES) in November 1987 in the United States. | It was released in Japan on December 15, 1989, in North America in January 1990, and in Europe and Australia on October 24, 1991. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. The actress also looks back on 'Requiem for a Dream' and explains why she'd love to be in a 'Star Wars' movie. The player takes the role of a pilot named Lance "Spider" Webb, who graduated from Top Gun under the auspices of Pete "Maverick" Mitchell. It was top-down scrolling arcade shooter. Technical Specs, See agents for this cast & crew on IMDbPro, personal hair stylist: Mr. Cruise / personal makeup artist: Mr. Cruise, makeup department head: additional photography, personal makeup artist: Jennifer Connelly, unit production manager - additional photography: London, second assistant director: Aerial Unit / second second assistant director: Nevada, first assistant director: additional photography, floor second assistant director: additional photography, base third assistant director: additional photography, key second assistant director: additional photography, property master : UK additional photography, sound designer / supervising sound editor, special effects technician: Designing/fabrication of full scale cockpits with functional instrumentation (Not post production), roto paint artist: Method Studios Los Angeles, lead digital paint & roto artist: Method Studios Los Angeles, vfx production manager: Method Studios Los Angeles, visual effects projection designer: Method Studios Los Angeles, Previs Artist, Postvis Artist, In-House digital Compositor, Senior Lighter: Method Studios Los Angeles, photogrammetry 3d scan artist: gentle giant studios, visual effects production manager: Gentle Giant Studios, Digital effects supervisor: Method Studios Los Angeles, Visual Effects Photographer: Method Studios Los Angeles, support and technology: Method Studios Los Angeles, lead modeller: Method Studios, Los Angeles, visual effects artist: Method Studios Los Angeles/MPC India, animation supervisor: Method Studios Los Angeles, CG & Asset Supervisor: Method Studios Los Angeles, digital compositor: Method Studios Los Angeles, VFX Media Server Programmer: Method Studios Los Angeles, compositing supervisor: Method Studios Los Angeles, visual effects supervisor: Gentle Giant Studios, senior lookdev: Method Studios Los Angeles, CG Supervisor: Method Studios Los Angeles, Senior Lighting Technical Director: Method Studios India, Lead modeller: Method Studios Los Angeles, in-house compositing supervisor: Jerry Bruckheimer Films, visual effects projection designer: Lux Machina, compositing/rotoscope and paint artist: Method Studios Los Angeles, Visual Effects Executive: Method Studios Los Angeles, senior layout artist: Method Studios Los Angeles, visual effects coordinator: Method Studios Los Angeles, Matchmove Artist: Method Studios Los Angeles, senior compositing artist: Method Studios Los Angeles, vfx supervisor: Method Studios Los Angeles, vfx coordinator: Method Studios Los Angeles, Digital Compositor: Method Studios Los Angeles, visual effects artist: Method Studios Los Angeles, Texture Artist: Method Studios Los Angeles, visual effects coordinator: Stereo D Burbank, matchmove supervisor: Method Studios Los Angeles, CG supervisor: Method Studios Los Angeles, senior models and textures: Method Studios Los Angeles, vfx editorial: Method Studios Los Angeles, lead compositor: Method Studios Los Angeles, animated graphics: Method Studios Los Angeles, visual effects supervisor: MPC Los Angeles, matchmove artist: Method Studios Los Angeles, visual effects artist: Method Studios India, visual effects projection design: Method Studios India, visual effects production manager: Method Studios Los Angeles, Head of Environments: Method Studios India, lead visual effects editor: Method Studios Los Angeles, roto/paint artist: Method Studios Los Angeles, Environment TD: Method Studios Los Angeles, digital artist: Method Studios Los Angeles, Lead Lighting TD: Method Studios Los Angeles, visual effects coordinator: Method Studios India, Senior Matchmove artist: Method Studios India, visual effects coordinator: Paramount Pictures, production coordinator: Method Studios Los Angeles, senior compositor: Method Studios Los Angeles, Texture Artist: : Method Studios Los Angeles, Digital Matte Painting: Method Studios Los Angeles, Lighting Artist: Method Studios Los Angeles, Roto/Paint Show Lead: Method Studios India, vfx concept artist: Method Studios Los Angeles, imaging engineer: Method Studios Los Angeles, layout artist/lead matchmover: Method Studios India, senior vfx coordinator: Method Studios Los Angeles, VFX production manager: Method Studios India, photogrammetry 3d scan tech/artist: Gentle Giant Studios, visual effects producer: Method Studios Los Angeles, production overall visual effects supervisor, visual effects executive: Method Studios Los Angeles, look development td: Method Studios india, compositing artist: Method Studios Los Angeles, technology coordinator: Method Studios Los Angeles, Cross-Show Lead Lighting/Lookdev: MPC London, rotoscope and paint artist: Method Studios Los Angeles, Asset Supervisor: Method Studios Los Angeles, production operations engineer: MPC London (uncredited), lighting programmer: additional photography, lighting technician: additional photography, digital imaging technician: aerial unit/ground to air unit, second assistant camera: "a" camera reshoots, Fixtures Asst Foreman / Fixtures Best Boy, Set Lighting Technician: additional photography, First Assistant Cameraman: Ground to Air Unit, digital imaging technician assistant: dailies, documentary cameraman / e.p.k. Interesting enough, Hornady labels their ammo with a velocity of 2,100 fps, whereas the CCI is marked 2,010 fps. Carter undertook a one-man mission under heavy fire in an attempt to neutralize an enemy position. Smith & Wesson Triple Lock: The first gun chambered for the .44 Special, Smith & Wesson manufactured the New Century for only seven years. It is also the only title to feature any actors from the film, with James Tolkan reprising his role as a commanding officer (he is called "Stinger" in the film, but is called "Hondo" in Fire at Will). Top Gun: Hornet's Nest was released in 1998. Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in action during that conflict). The game was developed by Doublesix, and published by Paramount Digital Entertainment.
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